Circle and Breakthrough Games Forcing The City Gates
( Circle and Breakthrough, Team Wars and Battle )Two captains are selected who alternately choose players until all are in two groups. The two sides then line up in two straight lines facing each other about ten feet apart and holding hands each line representing the gates of a city. The captains dispose their men in line as they see fit but it is advisable to alternate the larger or stronger players with the smaller or weaker ones to equalize the strength at the points of attack. The captain of one side then names one of his players who steps forward and tries to break through the hands of the opposing side or he may dodge under them. If he does not succeed in one place he may try in another but may not have more than three trials. Should he succeed in breaking the opposing line or dodging under he returns to his side taking the two whose hands had been parted or evaded as prisoners to reenforce his side. Should he fail in the third attempt he is to remain on the side of his opponents. The captains alternate turns in sending forth a man to “force the city gates.” The players taken from the opposing side must thereafter work for the side to which they are taken captive each prisoner being placed in the line between two of the original team. The side wins which eventually secures all of the opposing players. The action may be made more rapid where a large number are playing by sending out two or more players at once.